~team,
A brief administrative note: as a prophylactic security measure, we've
run chmod -R go-w on everything under the /home directory. If you
intentionally had files or directories that extended write privileges
to Group or Other, you will need to re-set those now.
~cmccabe
On Wed, Jan 30, 2019 at 09:24:51AM +1100, Brendan Webb wrote:
>
> On 30/01/2019 9:18 am, fosslinux(a)tilde.team wrote:
> > On Tue, Jan 29, 2019 at 04:15:32PM -0500, cmccabe wrote:
> > > ~team,
> > >
> > > A brief administrative note: as a prophylactic security measure, we've
> > > run chmod -R go-w on everything under the /home directory. If you
> > > intentionally had files or directories that extended write privileges
> > > to Group or Other, you will need to re-set those now.
> >
> So does this affect the tilde launcher, and any submitted scripts?
I'm pretty sure it won't, they don't need to be writable by other users.
However, if your script uses a database, for example, you'll likely need
to make it writable (chmod go+w database.db).
teamsters,
I created a new version of the classic Unix prank called Steam Locomotive
(or sl) which would run an animated steam engine across your screen if you
mistyped 'ls'. My new version is called Space Launch (still 'sl') and it
launches a rocket across your screen. The big difference from Steam
Locomotive is that everyone on the system can add to the rocket design by
creating a .vroom file in the top level of home directory.
Try Space Launch by transmigulating 'ls' into 'sl' on the command line.
> sl
And use 'sl -h' for info on how to create your own .vroom file.
> sl -h
If you have any feedback on the code or functionality, I'm happy to hear
it.
~cmccabe
hey ~teammates,
if you were unaware, i've switched from spamassassin to rspamd for our
spam filtering needs.
it's more efficient and is able to filter that was sent to list
addresses (i've been getting plenty of bounced list messages from
non-members lately).
i also updated the default dovecot sieve rule to file any messages
flagged as spam by rspamd into your junk folder.
please let me know if something isn't working or if you're still
receiving any spam.
~ben
hey ~teammates,
there has been a bit of discussion on irc about this, but the main
limiting factor that we've been running into here on ~team is the disk
space.
this machine has two 250gb ssd disks that were autoconfigured into raid
1 by the default installer image. i originally missed this step during
setup (the option to reconfigure disks with the hetzner-specific
settings).
since all user data is already backed up hourly, i'm fairly comfortable
switching off the redundancy of raid 1. this would involve copying / to
a temporary machine that i plan on renting short-term as a staging
ground, reinstalling with the hetzner installer, then copying / back
onto the same machine, but with the disks reconfigured as raid 0 - up to
500 gb!
since this will inevitably incur some downtime, i wanted to reach out
and make sure that this is something that we want to see happen and also
check if there are any times that this should *not* be performed.
holler here on the list or on irc if you have any thoughts, concerns, or
other time constraints that i should be aware of.
thanks!
~ben
hey ~teammates,
sparked by a conversation on mastodon and solderpunk's phlog[0] today,
i've replaced fingerd with efingerd, a more flexible alternative that
gives you as the user full control over your finger output.
for more info on the finger setup, see man 8 efingerd and the wiki
page[1] that ~ahriman put together. for an example ~/.efingerd script,
see [2].
the other part of the equation is talk and talkd.
this is still partially ongoing, but local talk works (even with
multiuser!). up next is federated talk, which should be coming soon once
tomasino and i get it all sorted. the test connections are between
cosmic.voyage and here. some of our initial findings are posted on
tomasino's phlog[3].
holler if you have questions and have fun setting up your finger
output :)
i'll send another update once we figure out the talkd federation stuff.
[0]: gopher://zaibatsu.circumlunar.space/0/%7esolderpunk/phlog/were-bringin-finger-back.txt
[1]: https://tilde.team/wiki/?page=finger
[2]: https://tildegit.org/cosmic/cosmic/src/branch/master/efingerd/luser
[3]: gopher://gopher.black/1/phlog/20190102-talkd-on-ubuntu
Hey ~teammates,
I've added a dcss script to /usr/local/bin to download the game key
and ssh to the crawl server provided by ahriman.
Feel free to inspect the source if you're curious, but it just downloads
the key for you and uses it to connect.
Holler if you have questions! Also, check out #dcss on irc if your want
to discuss!
Here's the initial announcement ahriman sent to the general list:
On 12/23/18 5:07 AM, ahriman wrote:
> Hello Everyone,
>
> I've finished setting up a Dungeon Crawl Stone Soup
> server for the tildeverse. The main page is available at:
>
> https://crawl.tildeverse.org
>
> Available play options include traditional console
> access via SSH for the hardcore roguelike players, or
> webtiles available via the site for those who prefer a
> more modern-looking game. SSH instructions and the dcss
> user key are provided on the site.
> Games are recorded using ttyrec and are available
> for download via the site. Just play them back using
> ttyplay! The trunk version of the game is updated nightly
> and I will update the releases manually as they come out.
> Currently, the stable version of the game is 0.22.
> A tutorial mode is available for those new to the
> game, and a sprint mode is available for those who are
> experienced with the game and want to try something much
> more difficult.
>
> Have fun!